Phillies walk off winners thanks to a poor decision by Marcell Ozuna

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The Phillies’ bullpen, which has not been good as of late, gift-wrapped Monday’s game for the Cardinals. Starter Nick Pivetta was brilliant, fanning 13 while allowing two runs in 7 1/3 innings. But things unraveled after he left the game. Victor Arano took over for Edubray Ramos to start the ninth inning with the Phillies leading 4-2, but he allowed a one-out single and a double. After striking out Harrison Bader, Arano appeared to strike out Yairo Munoz for the final out of the game, but the ball trickled through the legs of catcher Andrew Knapp, allowing a run to score and the tying run to move to third base. Lefty Adam Morgan came in to face pinch-hitter Kolten Wong. Wong tied the game up, sneaking a single into center field.

In the 10th inning, Jake Thompson gave up the go-ahead run on a leadoff home run to Tommy Pham. It seemed like it was just going to be another one of those losses that have become increasingly common for the Phillies lately. But the Phillies’ offense didn’t go down quietly, even though it hadn’t put a runner on second base since the start of the second inning when J.P. Crawford doubled. In the bottom half of the 10th, Hoskins blooped a single into shallow left-center to start the inning. Hoskins moved to second base on a ground out from Odubel Herrera. Matt Bowman intentionally walked Carlos Santana, then struck out Jesmuel Valentin. That brought up Aaron Altherr, who replaced Nick Williams after Williams took a baseball to the face off of the right field fence. Bowman fell behind 2-1, then threw a 90 MPH fastball that Altherr lined into left field. Rather than keep the ball in front of him, Marcell Ozuna decided to dive for the ball to make the final out, but he missed. The ball trickled past him, allowing the tying and the game-winning runs to score, giving the Phillies a come-from-behind win.

On the list of people happy to see Ozuna miss that ball are Altherr (of course), Arano, Morgan, and Thompson. But perhaps no one was happier than manager Gape Kapler. The win might help take the heat off of him somewhat after another poor performance from the bullpen. When a team struggles, everyone wants a scapegoat and Kapler is an easy target. He has been all year, undeservingly.

Phillies radio broadcaster and former major league reliever Larry Anderson said after the bullpen meltown, “Not everybody can pitch in the ninth inning. And I know Gabe Kapler thinks they can, but they can’t.” Aside from Ramos and Seranthony Dominguez (who was unavailable after throwing 52 pitches between Saturday and Sunday in Milwaukee), no one in that bullpen has been reliable. The closer, Hector Neris, just got optioned to Triple-A. You work with what you have, and right now, Kapler doesn’t have a whole lot. Thankfully for him, he wasn’t punished with another loss thanks to Ozuna.

Tony Clark thinks front offices have too much of an impact on baseball

AP Photo/Richard Drew
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Barry Svrluga of the Washington Post spoke to MLBPA executive director Tony Clark, who said he feels that front offices have too much of an impact on the game of baseball. Clark said, “You hear players saying it’s even hard to recognize how the game is being played. If those on the field see it and experience it, then those who are watching it will notice, too. It’s not to suggest I don’t like home runs or strikeouts or walks. I like all those things. But I also like more of the strategy and the dynamics that have always determined the outcomes in our games.”

Clark continued, “The decisions that are being made are changing the game. When you’re in a climate where the decisions about how the game is being played are being made less by the players who are playing and the coaches and managers who are coaching and managing it, we find ourselves in a climate that seems to be focused in on what everybody’s calling the three true outcomes: the home run, the strikeout and the walk. I would argue that there are two true outcomes: whether you win or you lose. … I’m not saying data is a bad thing. I’m saying it’s morphed our game and its focus quite a bit.”

Clark also discussed tanking, saying, “This isn’t a player problem. It’s reflective, I believe, of very deliberate business decisions. Players as a whole compete on every pitch and every at-bat. Our industry is predicated on competition from the top down. … What it appears that we are seeing in that regard is teams withdrawing from that competition for seasons at a time. It becomes challenging when it’s more than a couple of teams that are going that route, whereby you have a considerable chasm between those that are competing at one level and those that are competing at another.”

The current collective bargaining agreement expires on December 1, 2021, so the union and the owners will have three more years of talking about these issues before they are concretely addressed. The tanking issue seems like it will almost certainly be addressed.

Clark’s concern over the impact of front offices may not be misplaced, but it’s difficult to envision any kind of rule making a difference. Limit what data teams can access? Centralize the data? The “scienceification” of baseball, if you will, was an inevitability, an evolution. In order to go in a different direction, the game will need to evolve again. Trying to tamp down data usage in baseball is akin to playing whack-a-mole with various ways with which teams will find advantages over other teams.

Major League Baseball could try to cut into the ever-increasing three true outcomes rate by changing certain things about the game without touching the data. Back in 1969, the pitcher’s mound was lowered to encourage more offense. In a similar vein, to encourage more doubles and triples and fewer home runs, stadiums could be adjusted to have the fences back to a certain distance (e.g. at least 340 feet down the lines, 410 in center). The pitcher’s mound could be moved back a few inches, lessening the impact of higher velocity, which has been a big factor in the ever-increasing strikeout rate. There are surely other ideas that smart people can come up with to bring the game towards a more active, enjoyable experience. We still have three years to go so we’ll certainly be seeing some interesting suggestions.